Real-time Systems • Unreal Engine • WebRTC
Independent developer focused on building high-performance real-time applications using Unreal Engine and C++. My work includes multimedia systems, streaming technologies, scalable backend architectures, and the development of a custom C++ engine (NWE — Neural Weave Executor) focused on high-performance real-time simulation and rendering.
NWE (Neural Weave Executor) Engine — a modular C++ engine designed for high-performance real-time simulation, task-based execution, and flexible rendering pipelines.
Artorius Writer — AI-powered writing and lore generation system with RAG architecture.
Realtime Streaming Platform — WebRTC-based system for low-latency video and audio streaming.
Unreal Engine Modules — Custom plugins for audio/video capture, input systems, and networking.
C++ • Unreal Engine • WebRTC • WebSocket • Android • Real-time Rendering
Email: ssnegow@email.com
GitLab: https://gitlab.com/ssnegow